Devlog #01 | Mankind Desolation
Mankind Desolation » Devlog
Welcome in this first Devlog of Mankind Desolation
- Tools that i’m using:
- Game Engine : Unity 2021 | HDRP
- 3D Modeling : Blender
- Texturing : Blender, Paint.Net, GIMP
- Audio : Audacity
- Programming : Visual Studio -> C#
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General idea : My idea for this game is to make a survival zombie game were you can : Build(Structures), Craft(Items etc..) to protect your self the ressources would be hard to find (depending on the difficulty level) but to find thoses ressources you have a limited time for example only the day. I will not tell the rest of idea because I don’t want to spoil. The visual style of the game will be a sort of lowpoly style.
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This devlog : In this first “devlog” i’m just saying that I started the project and that i’m learning how HDRP is working :D
Get Mankind Desolation
Mankind Desolation
A zombie survival game where you survive as long as you can !
Status | Prototype |
Author | Daeniak57 |
Genre | Shooter, Action, Survival |
Tags | Horror, Low-poly, Short, Singleplayer, Survival Horror, Unity, Zombies |
Languages | English, French |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Devlog #02 | Fonts, Logo & Main menu (Tests)Jul 26, 2022
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