Devlog #01 | Mankind Desolation


Welcome in this first Devlog of Mankind Desolation

  • Tools that i’m using:
  1. Game Engine : Unity 2021 | HDRP
  2. 3D Modeling : Blender
  3. Texturing : Blender, Paint.Net, GIMP
  4. Audio : Audacity
  5. Programming : Visual Studio -> C#
  • General idea : My idea for this game is to make a survival zombie game were you can : Build(Structures), Craft(Items etc..) to protect your self the ressources would be hard to find (depending on the difficulty level) but to find thoses ressources you have a limited time for example only the day. I will not tell the rest of idea because I don’t want to spoil. The visual style of the game will be a sort of lowpoly style.

  • This devlog : In this first “devlog” i’m just saying that I started the project and that i’m learning how HDRP is working :D

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